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Quoting Rick Brewster

ID
20587
Status
summarized
Published
02 Sep 2026, 1:50 PM
Fetched
02 Sep 2026, 2:44 PM
Provider
Simon Willison
Category
developer-ai
Original URL
https://simonwillison.net/2026/Sep/2/rick-brewster/
Source URL
https://simonwillison.net/atom/everything/

Summary

Score
8.0
Created
02 Sep 2026, 2:45 PM
Tags
Audience
developersvibe_codersai_agent_users

What happened

Rick Brewster, author of Paint.NET, shipped a from-scratch clean-room reverse-engineered rewrite of Direct2D (180,000 lines) to make Paint.NET work on WINE/Linux, written almost entirely by Claude. He describes the code as 'vibe coded'—unreviewed at scale because 180,000 lines is unreviewable by one person—and notes he had to actively babysit Claude on resource management (it wasn't doing COM AddRef() for reference-counted objects) and correct bad architectural decisions, while being impressed by its tireless reverse engineering of Direct2D's built-in effects formulas.

Why it matters

This is a concrete data point on what 'vibe coding' looks like at production scale: 180,000 lines of shipped, unreviewed AI-generated code inside a 20-year-old mature codebase. The specific failure modes (missing COM reference counting, bad architecture decisions) tell you exactly what to watch for when using coding agents on systems-level code—resource lifecycle and design coherence are where the agent breaks down, not raw implementation. If you're shipping AI-generated code, plan your review strategy around the classes of bugs Brewster hit, not around line-by-line verification.

Discussion angle

Brewster's honesty about shipping 180k lines of unreviewed 'trust me bro' code in a real product is the most candid account yet of vibe coding at scale—discuss whether this is a sustainable engineering practice or a ticking time bomb, and what review strategies actually work when the volume of AI-generated code exceeds human capacity.

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