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Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly

ID
21517
Status
new
Published
03 Sep 2026, 10:28 PM
Fetched
05 Sep 2026, 11:06 PM
Provider
Hacker News
Category
dev-community
Original URL
https://babyloniantwins.com/blog/porting-a-1993-amiga-game-to-godot/
Source URL
https://hnrss.org/best

Excerpt

These are my notes from porting my Amiga game, which I originally built in Baghdad in 1993 in MC68000 assembly, to Godot, using Claude Fable 5 during last July holiday. It took an evening! Getting the feel right and shipping it took a few more weekends and evenings.I spent the last few weeks analyzing what Claude did, feeding it my 33 years of memory of how I built the game, my notes and the git repos. It wrote the first draft of the article, and I edited line by line over a week. The screenshots of my 1993 map editor is the first I have run it since then. The one thing I never verified myself is the 108-byte explanation."Before starting everything, the model assembled the code using vasm on my Mac, and kept going till the binary is byte-identical to the binaries I had in my original game. Even after that, the there was mismatch of about 108 bytes. I originally used AsmOne which assembles into memory, and the game saved into the disk by saving that memory after running the game. So the original shipped files are a snapshot of the game that had already been running, not clean asm-one output."Please post any questions. I am also releasing the original game for free. Comments URL: https://news.ycombinator.com/item?id=49550375

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