We're working on a new RuneScape MMO
- ID
- 31815
- Status
- summarized
- Published
- 04 Oct 2026, 9:12 AM
- Fetched
- 05 Oct 2026, 2:38 PM
- Provider
- Hacker News
- Category
- dev-community
- Original URL
- https://play.runescape.com/4
- Source URL
- https://hnrss.org/best
Summary
- Score
- 2.0
- Created
- 05 Oct 2026, 2:45 PM
- Tags
- Audience
- developers
What happened
Jagex used RuneFest to announce a fourth-generation RuneScape MMORPG, currently called RS4, built in Unreal Engine and set in Gielinor during the Sixth Age, starting in the Ashenfall region first seen in RuneScape: Dragonwilds. The studio says the game is 'still a few years away' and explicitly not a replacement for Old School, RuneScape, or Dragonwilds, which keep their own teams and roadmaps. The post cites 25 years of RuneScape and names 'integrity and permanent progression' as central design principles, but gives no release window, platforms, pricing, engine version, or technical detail.
Why it matters
There is no concrete decision for this audience to make: no API, tooling, pricing, date, or architecture is disclosed, so nothing changes for AI/ML, database, agent, or SaaS work. The only measurable signal is the Hacker News thread at 153 points and 91 comments, which shows sustained attention to long-lived game IP rather than anything actionable. If you are studying 'announce early and co-develop with the community' as a go-to-market tactic, note this is the studio's own framing with zero evidence behind it yet.
Discussion angle
Is 'we're revealing this years before it ships to build it with you' a credible strategy or just pre-marketing — and what would have to be true (playable builds, dev blogs, mod tooling) for builders outside gaming to take anything from it?