Doom and Super Mario Bros converted into a VHS tape FMV game
- ID
- 32241
- Status
- summarized
- Published
- 06 Oct 2026, 6:00 PM
- Fetched
- 06 Oct 2026, 7:28 PM
- Provider
- Tom's Hardware
- Category
- technology
- Original URL
- https://www.tomshardware.com/video-games/retro-gaming/doom-and-super-mario-bros-converted-into-a-vhs-tape-fmv-game-it-looks-and-sounds-authentic-but-suffers-from-familiar-fmv-interaction-limitations
- Source URL
- https://www.tomshardware.com/feeds/all
Summary
- Score
- 2.0
- Created
- 06 Oct 2026, 7:28 PM
- Tags
- Audience
- developersvibe_coders
What happened
Tom's Hardware reports on a project that converts Doom and Super Mario Bros into an FMV (full-motion video) style game delivered as a VHS tape, with the headline noting it looks and sounds authentic but runs into the same interaction limitations that defined the FMV genre. The supplied article text is almost entirely site navigation, membership prompts, and newsletter boilerplate — it contains no author, no build details, no resolution or framerate figures, no tooling, and no source for the project.
Why it matters
Nothing here changes what a builder should do this week: there is no repo, no technique, no performance measurement, and no Malaysia or SEA angle in the available text. If you want to cover it, the honest framing is that the article body is missing from this feed item, so any technical takeaway would have to come from the original project page, which is not included.
Discussion angle
Skip or keep as a 30-second novelty clip: the only discussable point is the FMV interaction ceiling the headline names — video-backed games look great and play badly — and whether that constraint still applies to modern AI video generation used as game assets, which this text does not actually address.