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Dev used AI agents and more than 500 billion tokens to rebuild Call of Duty: Modern Warfare 2's source code

ID
34443
Status
summarized
Published
12 Oct 2026, 7:00 PM
Fetched
12 Oct 2026, 7:18 PM
Provider
Tom's Hardware
Category
technology
Original URL
https://www.tomshardware.com/tech-industry/artificial-intelligence/dev-used-ai-agents-and-more-than-500-billion-tokens-to-rebuild-call-of-duty-modern-warfare-2s-source-code-83-percent-of-the-2009-shooters-functions-now-match-the-original-byte-for-byte
Source URL
https://www.tomshardware.com/feeds/all

Summary

Score
6.0
Created
12 Oct 2026, 7:18 PM
Tags
Audience
developersvibe_codersai_ml_learnersai_agent_users

What happened

A developer used AI agents and more than 500 billion tokens to reconstruct the source code of 2009's Call of Duty: Modern Warfare 2, with 83% of the game's functions now matching the original byte for byte, according to Tom's Hardware. The published text is almost entirely subscription and navigation boilerplate, so beyond the headline figures the article as supplied does not say which models, tooling, agent framework, elapsed time, or spend were involved.

Why it matters

This is the clearest public data point on the scale of an agentic code-generation run: 500 billion tokens for one project, with the result landing at 83% byte-for-byte rather than 100%. If you are scoping agent-driven rewrites, ports, or migrations, treat 83% as the realistic ceiling and plan the remaining 17% as human verification work rather than assuming the agent closes the loop — and note that the source gives no model names or cost, so you cannot copy the setup from this article alone.

Discussion angle

Is 83% byte-for-byte matching a meaningful quality bar for agentic code work, or does the last 17% contain all the actually hard decisions? Ask the room what their own agent runs cost in tokens per merged change.

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