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Ubisoft plans to cut 70 jobs in Singapore as it tries to return to profitability

ID
35732
Status
summarized
Published
15 Oct 2026, 11:21 AM
Fetched
15 Oct 2026, 3:01 PM
Provider
Vulcan Post
Category
malaysia-startup
Original URL
https://vulcanpost.com/913874/ubisoft-singapore-job-cuts/
Source URL
https://vulcanpost.com/feed/

Summary

Score
3.5
Created
15 Oct 2026, 3:01 PM
Tags
Audience
developersstartup_founders

What happened

Ubisoft plans to cut 70 jobs at its Singapore studio, which its website listed as employing over 450 people in 2023, as it pushes back toward profitability. The company posted a net loss of €1.5 billion (S$2.15 billion) for FY2025-26 and now targets at least €200 million in additional spending cuts over two years, on top of €300 million already targeted, and has proposed closing its Finnish studio RedLynx (150+ employees in 2021). Assassin's Creed Black Flag Resynced, a July release and recent project of the Singapore subsidiary, has sold more than 3.5 million copies.

Why it matters

A July title selling 3.5 million copies did not stop 70 of 450+ Singapore roles being cut, so anyone in Southeast Asia weighing an AAA studio job or studio outsourcing contract against indie/contract work should assume regional headcount keeps shrinking even when a product performs. The €200 million in new cuts stacked on €300 million already targeted also suggests tighter external vendor and outsourcing budgets, which affects small SEA studios and freelancers that depend on publisher contracts.

Discussion angle

If a 3.5-million-selling title doesn't protect 70 jobs at the studio that worked on it, what does that mean for someone in SEA choosing between publisher employment and contract/indie work this year?

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