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Chirp Pong

ID
35999
Status
summarized
Published
16 Oct 2026, 3:47 AM
Fetched
16 Oct 2026, 4:50 AM
Provider
Simon Willison
Category
developer-ai
Original URL
https://simonwillison.net/2026/Oct/15/chirp-pong/
Source URL
https://simonwillison.net/atom/everything/

Summary

Score
6.0
Created
16 Oct 2026, 4:51 AM
Tags
Audience
developersvibe_codersai_agent_users

What happened

Simon Willison published Chirp Pong on 15 Oct 2026, a two-player pong-like browser game where two separate phones run static HTML and exchange game state via microphone-detectable audio chirps. He says the feasibility test appears to work, and the game adds graphical and gameplay twists beyond pong. The tool was built with Claude Opus 5.5 Extra in Claude Code.

Why it matters

Builders can treat this as a concrete pattern for phone-to-phone local multiplayer without a server or WebRTC: encode state as audio and decode with the Web Microphone API, but expect constraints around proximity, microphone permission, and noisy environments. It is also a useful data point for using Claude Code/Claude Opus 5.5 Extra to rapidly prototype unusual browser APIs; there is no Malaysia or Southeast Asia angle in the source.

Discussion angle

Where would audio-chirp networking beat WebRTC or Bluetooth for local multiplayer demos, and what breaks first: background noise, latency, or phone speaker/mic placement?

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