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Panache — RTS Belle Époque pour mobile

ID
37926
Status
summarized
Published
22 Oct 2026, 12:25 AM
Fetched
22 Oct 2026, 12:51 AM
Provider
Simon Willison
Category
developer-ai
Original URL
https://simonwillison.net/2026/Oct/21/panache/
Source URL
https://simonwillison.net/atom/everything/

Summary

Score
5.5
Created
22 Oct 2026, 12:51 AM
Tags
Audience
developersvibe_coders

What happened

A day after Simon Willison released Battle Drones — described in the post as a vibe-coded RTS with audio-based multiplayer — under the Apache 2.0 License, a French-language fork called Panache appeared, reskinning the game into steampunk 1900s Belle Époque France with airships, steam haulers, armoured Creusot units, and an animated intro plus French-tweaked music. Willison notes the fork is so far mostly aesthetic rather than gameplay changes, and links side-by-side comparisons of the original Battle Drones models versus the new Panache versions, including the Goliath.

Why it matters

This is a concrete data point on fork velocity: an Apache 2.0 release plus a codebase where art, music, and intro could be swapped without touching gameplay produced a fully reskinned, localized build within roughly 24 hours. If you ship a small game or tool, the lesson is to keep assets, strings, and presentation separable from core logic from day one — that separation is what made this fork cheap — and to pick a permissive license deliberately if you want derivative works like this rather than treating it as an afterthought.

Discussion angle

What actually made a same-day reskin possible — asset/string separation from game logic, or just a small codebase? Worth comparing against your own project: could someone fork it and swap the entire visual and audio layer without touching the core, and would your license allow it?

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