battledrones v14: Compass Rose, a four player map
- ID
- 39032
- Status
- summarized
- Published
- 24 Oct 2026, 11:59 AM
- Fetched
- 26 Oct 2026, 12:19 PM
- Provider
- Simon Willison
- Category
- developer-ai
- Original URL
- https://simonwillison.net/2026/Oct/24/battledrones/
- Source URL
- https://simonwillison.net/atom/everything/
Summary
- Score
- 4.5
- Created
- 26 Oct 2026, 12:19 PM
- Tags
- Audience
- vibe_codersdevelopersai_agent_users
What happened
Battledrones v14 adds "Compass Rose," a four-player map with four-way rotational symmetry and up to four AI players, in a mobile web RTS. The release also modifies the WebSocket non-audio multiplayer code so up to four humans can join via share links or QR codes, with spare slots filled by AI. According to the post, Claude Opus 4.5 added the map and made the multiplayer changes; purple and green robot teams join the existing blue and red designs.
Why it matters
If you're vibe-coding a multiplayer web game, this is a concrete case to inspect: one prompt bundled a new symmetric map, four-player slot handling in WebSocket multiplayer, and share-link/QR joins. Use it to decide whether to split content and netcode tasks in your own agent workflow—not as evidence the changes are reliable, since the post includes no tests or failure notes.
Discussion angle
Where would you draw the line between letting an agent generate a map and letting it touch multiplayer slot/session code—and what would you test first?