AI Weekly Malaysia

Back to items Summaries

Game Boy Color on My Conference Badge

ID
40108
Status
summarized
Published
28 Oct 2026, 3:34 AM
Fetched
28 Oct 2026, 4:02 AM
Provider
Simon Willison
Category
developer-ai
Original URL
https://simonwillison.net/2026/Oct/27/game-boy-color-on-my-conference-badge/
Source URL
https://simonwillison.net/atom/everything/

Summary

Score
3.5
Created
28 Oct 2026, 4:02 AM
Tags
Audience
developersvibe_coders

What happened

Simon Willison, attending GitHub Universe, reports that this year's conference badge is again a full color-screen computer, and that Steve Francia worked with Gemini to get a full NES emulator running on it, then went further with emulators for both Game Boy and Game Boy Color. The post notes that with a ROM you could run The Legend of Zelda: Link's Awakening on the badge, and that flipping the badge upside down exposes game-controller touch buttons built into its body.

Why it matters

There is little here a working builder must act on: it's a link post with no code, no badge specs, no ROM-handling detail, and no account of how much of the emulator work Gemini actually did versus Steve Francia. The one concrete thing worth noting is that an LLM-assisted port of an emulator to a constrained, unfamiliar embedded target is being reported as done — but treat it as an anecdote, not evidence, until you see the code or a write-up.

Discussion angle

If you were handed a badge-sized color-screen computer and an LLM, what would you actually try to port — and how would you tell whether the model did the hard part or just the boilerplate?

Top